#include <REGX52.H>

unsigned char NixieTable[] = {0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f};

void Nixie(unsigned int locition, num)
{
	switch(locition)
	{
		case 1:P2_4 = 1;P2_3 = 1;P2_2 = 1;break;
		case 2:P2_4 = 1;P2_3 = 1;P2_2 = 0;break;
		case 3:P2_4 = 1;P2_3 = 0;P2_2 = 1;break;
		case 4:P2_4 = 1;P2_3 = 0;P2_2 = 0;break;
		case 5:P2_4 = 0;P2_3 = 1;P2_2 = 1;break;
		case 6:P2_4 = 0;P2_3 = 1;P2_2 = 0;break;
		case 7:P2_4 = 0;P2_3 = 0;P2_2 = 1;break;
		case 8:P2_4 = 0;P2_3 = 0;P2_2 = 0;break;
	}
	P0 = NixieTable[num];
}


void main()
{
	Nixie(2, 3);
//	P2_4 = 1;
//	P2_3 = 0;
//	P2_2 = 1; 
//	
//	P0 = 0x7d;
	while(1)
	{
		
	}
}